Add objectsΒΆ

Use the Node Picker to add objects to your scene. Press Ctrl+Space to open the node picker, then type some characters to filter by name.

Add geometric objects

From the 3d Viewport, press Ctrl+Space, type 'cube' and Enter to a cube to the scene.

Cube, Plane and Sphere are the commonly available basic geometries.

Objects are created at the center of the world. Press F in the Viewport to frame the camera on the selection. You can also open the Node Picker from the Browser view and from the Node List.

Add lights

Similarly, use the node picker and type 'light' to filter lights only.

Use the SkyLight to simply create a realistic outdoor setup.

See through a light

Press the L key to see through a light. You can also drag'n drop a light from the Node List into a 3d Viewport.

Add cameras

Use the Create > Create Camera menu item to create a new basic camera. Drag and drop it from the Node List or the Browser into a 3d Viewport to see through the camera. Alternatively, use the Create > Create Maya Camera menu item to create a new Maya-like camera.

See through a camera

Press the C key to see through a system camera, or press Shift+C to see through a camera you created. You can also drag'n drop a camera from the Node List into a 3d Viewport.

Select objects

Click an object in the Viewport to select it. Click and drag in empty space to select all objects inside a fence.

Move, rotate and scale objects

Press the W key or select Translate from the toolbar to translate the selected objects. Use the Translation gizmo to translate the selection.

Press the E key or select Rotate from the toolbar to rotate the selected objects. Use the Rotation gizmo to rotate the selection.

Press the R key or select Scale from the toolbar to rotate the selected objects. Use the Scale gizmo to scale the selection.

Scale the manipulation gizmos using + and - keys of the numeric pad.